← Return to C64 Dev Machine V099.77 PRO+LITE - C64 ULTIMATE Ready!
Devlog
- May 28, 2026 by polytricity3#c64ultimate, #c64, #ultimate, #wifi, #web, #setup, #instant, #port, #testThis version V099_76 will bring you even closer to the C64 ULTIMATE... I would say this is a pretty major milestone version, not only is the collision macro and flip macros fixed up, there is now the... Continue reading

- May 26, 2026 by polytricity3#c64, #commodore, #commodore64, #programming, #machine, #code, #assembly, #ide, #visualNew version : V099.75 option key on mac acts like a mousebutton when dragging (only for nodes so far) charset editor you can ctrl/command select chars, and copy/paste/delete them copy_var macro added... Continue reading
- May 22, 2026 by polytricity3#c64, #game, #development, #6510, #6502, #machine, #code, #programming, #learning, #sprite, #bitmap, #charset, #editor, #mac, #pc, #windows, #macos, #osxThe Move Mem macro (exclusive to the PRO license holders) will allow you to move sections of memory at run time. The new Expander macro will allow you to expand said sprites X or Y , a neat hardware r... Continue reading

- May 13, 2026 by polytricity3#commodore, #64, #c64, #commodore64, #game, #development, #assembler, #creation, #tool, #engine, #editor- ORG warning if out of sensor range - MACRO_LOAD - now files can be stored on disk! - CONFLICT warning update (still a WIP) - CLEAR the INIT code (Finally!)... Continue reading
- May 13, 2026 by polytricity3#c64, #development, #coding, #programming, #game, #creation, #creator, #editorDocumentation has now been updated for the core features, full macro coverage will be in a new version with accompanying video tutorials and example files so you don't miss a trick! Please, if you lik... Continue reading
- May 12, 2026 by polytricity3#c64, #dev, #development, #commodore, #64, #assembly, #machine, #code, #sprite, #pixelart, #animFirst off the update summary: And the Sprite Tutorial!... Continue reading
- May 10, 2026 by polytricity2#c64, #development, #ide, #coding, #code, #assembler, #assembly, #language, #machine, #dev, #commodore, #commodore64You can now edit the look of the UI by pressing the following top row keys: 6 : Grid toggle 7 : Left Panel looks 8 : Background image 9: Node looks 0: reset Comments node updated with more features ty... Continue reading

- May 08, 2026 by polytricity3#c64, #dev, #machine, #tool, #edit, #make, #games, #commodore, #ultimateSome stuff I forgot to cover, try pressing keys 7,8,9! LONG Video from yesterday: Enjoy!... Continue reading

- May 02, 2026 by polytricity2Fixed Low/high byte parsing... Continue reading
- April 22, 2026 by polytricity4#commodore64, #game, #creation, #making, #make, #games, #8bit, #pixel, #retroLots of core fixes as well as a little project being worked on my myself and Analog-X64 : The SHUMP Begins! Its something to lean against for testing code works etc and so far so good. So I could not... Continue reading

- April 18, 2026 by polytricity2#commodore64, #c64, #commodore, #pixel, #sprite, #art, #code, #gamemakerV099.54.3 ALPHA (18th APRIL 2026) HOTFIX: F2 Assembly dump fixed up FIX: Allow the MAP and SCROLL nodes to work correctly "CORE_BITMAP_AND_MAPSCROLLER_TEST.json" UPDATED V099.54 ALPHA (17th APRIL 2026... Continue reading
- April 11, 2026 by polytricity3Then this is your tool of choice!... Continue reading
- April 04, 2026 by polytricity2#c64, #development, #dev, #machine, #commodore64, #commodore, #gamedevRaster splitting working nicely, so yes to multiplexing! Also, time to get organised!... Continue reading
- April 04, 2026 by polytricity3#c64, #assembly, #assembler, #6502, #programming, #node, #visual, #scripting, #IDE, #viceJust an additional file added : MACRO_IRQ_NullSID_Workaround... Continue reading
- March 24, 2026 by polytricity1#c64, #node, #code, #drag, #drop, #create, #develop, #develomnet, #engine, #IDELots of general cleanup, a few bug fixes (maybe even introducing new ones, who knows!) V088 (24/3/26) First draft of ANIM and COLLISION Macros Minor bug fixes ENJOY!... Continue reading

- March 22, 2026 by polytricity3#c64, #commodore, #editor, #maker, #game, #engine, #node, #code, #assembly, #6502, #assemblerV08&_A (22/3/26) New UI controls (ALT/Middle mouse/arrow keys) to PAN Mouse wheel to zoom or PageUp/Down Double-Right click to delete nodes CTRL+drag nodes to copy them CTRL+drag in space to select no... Continue reading
- March 17, 2026 by polytricity3#c64, #development, #6502, #6510, #assembler, #macro, #engine, #commodore64, #commodore, #gameRecent changes: V086_C (17/3/26) Press R/J for RTS(rti if R on node) and JMP(jsr if J on node) Address labels auto rename New var type : strings as well as Text data asset able to be used Panning now... Continue reading
- March 14, 2026 by polytricity5#c64, #editor, #engine, #development, #dev, #machine, #commodore, #retro, #gameIt has been an absolute journey to get things this far. I cannot stop... too much coffee and lack of sleep it catching up now and I find rests do more good these days. Found myself losing days over a... Continue reading
- March 11, 2026 by polytricity2#commodore, #c64, #game, #engine, #machine, #code, #6502, #assembly, #CAVE, #IDEScrolling is half way there, for now it will just auto scroll part of a map to the left without any control, I just wanted to get this version out there since it had some other fixes and the scrolling... Continue reading

- March 07, 2026 by polytricity2#c64, #node, #based, #machine, #code, #editor, #game, #engine, #commodoreFinally got charset and Bitmap stuff nailed down, next is mastering sprites so they are fool-proof! Fixed bitmap issue (Bitmaps best loaded at $4000) VIC BANK 1 VIC node not needed for bitmaps, as its... Continue reading
- March 01, 2026 by polytricity1#c64, #dev, #development, #machine, #editor, #constructor, #construction, #toolC64 Dev machine V050 is now a FREE DEMO to share and play around with. Pay at least $5 now to get all newer versions V051 and newer for free forever. Planned price increases: $10 at version V075 and $... Continue reading













