BIG update!
C64 Dev Machine V094_TSJSRBWC » Devlog
V094_TSJSRBWC (31/3/26)
- Time for funny version suffixes...this TSJSRBWC stands for Text Scrolling JSR called and Backward compatible. The whole method was redone to cope with joystick input and other clonflicting things, this is the biggest issue with coding on C64 is multiple IRQ handlers. So now if you want to advance the scroller you need to enable the JSR, and alais and JSR to it in your gameloop. This is how most things could/should work and hope no more re-writes
- Export .prg (F4) now workign correctly
- Features I said would be in the previous version were missing, they are in this one.
V090.9A (30/3/26)
- CTRL+DRAG BOX over nodes to select, move together via the top-most node or CTRL-Drag to copy
- Zoom out to see things a little differently
- HOLD shift to see extra info like node addresses and cycle count
- SFX Node added but needs a little more explaining perhaps (full tutorial coming soon) otherwise this is all I have for now :
V090.4 (28/3/26)
- UNDO/REDO added (CTRL Z /CTRL Y) [100 states] : report any bugs please
- Some NODE latching bug fixing
- UI clicking area fixed for Assets
- Assets should save locally when imported (ongoing testing)
Files
C64Devmachine_V094_TSJSRBWC.zip 36 MB
13 hours ago
C64Devmachine_V094_TSJSRBWC.exe 49 MB
13 hours ago
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C64 Dev Machine V094_TSJSRBWC
| Status | Released |
| Category | Tool |
| Author | polytricity |
| Tags | 6502, assembler, assembly, code, coding, commodore, Commodore 64, dev, machine, programming |
More posts
- SFX , Optimizations, Drag multiple Nodes1 day ago
- Undo and Redo added3 days ago
- Export PRG added4 days ago
- Fixed a HotFix!4 days ago
- New Demo Tutorial and hotfix to Macro Move4 days ago
- New Look!5 days ago
- Anim and Collision macro working6 days ago
- ANIM and COLLISION initial versions7 days ago
- Macro IRQ added8 days ago

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