A downloadable tool for Windows and macOS

Buy Now$10.00 USD or more

RELEASED! + macOS 

  • What’s in it now
  • Paint the Spectrum screen with real colour clash. The screen editor works in 8×8 attribute cells, so clash shows as you paint. “In one colour” rooms avoid clash entirely.
  • Rooms sit on a 12×8 world map. Rooms can flick-screen, move on by themselves on a timer, or move on once they’re cleared, and starfields come built in.
  • Eight enemy behaviours: patrol, still, floater, chaser, shooter, flyer, diver and wanderer.
  • Joystick support (9-pin joystick required or can be emulated/remapped -- looking into USB joystick support)
  • Weapons with patterns: single, double, spread and piercing shots. Swords and arrows face the way they fly, and boomerangs come back.
  • An 8-slot inventory, plus keys and gates, portals, power-ups, an energy bar or hearts, lives and score.
  • Six built-in AY tunes for 128K games.
  • Exported .TAP files load in standard emulators, tested in Fuse. Your backdrop becomes the loading screen.
  • Every template is played through to the win automatically on the real Z80 engine, and every pickup, gate and portal is checked to be reachable.
  • Academy programs save as .TAP too, so you can run your lessons on real hardware.

    -- Please report any issues in comments, be kind and constructive, as well as providing screenshots, this will help me identify issues, make the improvements you want and generally make this tool awesome!
Updated 6 days ago
Published 20 days ago
StatusReleased
CategoryTool
PlatformsWindows, macOS
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorpolytricity
Tagscreation, development, engine, game, gamedev, next, zx, zxnext, ZX Spectrum, zxspectrumnext

Purchase

Buy Now$10.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

prism-windows-pro.zip 4 MB
Version 1.1.0
prism-mac-pro.zip 11 MB
Version 1.1.0
CHANGELOG.txt 4.1 kB
Version 1.1.0
PRISM-1.1.0-macOS-Pro.dmg 12 MB

Download demo

Download
prism-windows-lite.zip 4 MB
Version 1.1.0
Download
prism-mac-lite.zip 11 MB
Version 1.1.0
Download
PRISM-1.1.0-CHANGELOG.txt 4.1 kB
Download
PRISM-1.1.0-macOS-Lite.dmg 12 MB

Development log

Comments

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Does the games run on real hardware too?

(+1)

Should do, that's part of the reason for it. Much like the C64 engines make .prg and .d64 files.. it's just a case of how you get those into physical media to play on the original hardware, there are a few options these days as well as publishers who can still make cassette tapes for games.

(+1)

Quick update: PRISM now exports a .TAP for the 48K/128K and a .NEX for the Spectrum Next. The .TAP is a normal tape image, so you can load it from a DivMMC, a TZXDuino, audio into the EAR socket, or get it duplicated onto real cassettes. The .NEX just goes on the Next's SD card. Both are tested in emulators so far. If anyone has a real Spectrum or Next and fancies trying a game, give me a shout!

(+1)

If I can make a version of Robocop or smash TV using PRISM then. "Id buy that for a dollar!"  x 5 :)

Haha, I see what you did there. I think a game template like those would be good additions for sure!