
ADAM - Amiga Dev and Art Machine
A downloadable tool for Windows and macOS
ADAM – the Amiga Dev and Art Machine
Make Amiga games. No code needed.
ADAM turns your ideas into real Amiga games: bootable floppy disk images for the Amiga 500, 600 and 1200. No programming, no assembler, no fuss. Paint a backdrop, draw your sprites, decide how things move, write the rules as simple sentences, and ADAM builds a disk you can play in an emulator, on a Gotek, or written to a real floppy.
How it works
- Paint the backdrop. A 320 × 256 picture in up to 16 colours on the A500/600, or up to 128 on the A1200. Add a copper sky, the classic Amiga trick for smooth gradients, or import your own PNG.
- Draw sprites. Real hardware sprites, 16 × 24 pixels with 3 colours each, with a second frame for animation... currently expanding this into a full animation suite with more frames.
- Place actors. Players, platform heroes, bouncers, patrollers, chasers, hoppers and fallers, each with its own speed and behaviour.
- Write the rules. WHEN the player touches a gem, DO add 10 to the score. Lives, timers, levels, goals, game over and win screens, all without code.
- Build levels. Up to 10 levels with rolling hills your characters walk on.
- Sound and music. Make chip sounds with the synth or import WAV samples, then compose songs on the Music page with loops and a step editor. Songs are real ProTracker modules: export them to ProTracker or OpenMPT, or import your own .mod files.
- Build and play. One click (or F5) makes the .ADF disk and boots it in FS-UAE.
What can I make?
- Works today: single-screen arcade games, platformers with hills and up to 10 levels, collect-and-dodge games, a title screen and level cards.
- Not yet: scrolling, RPGs or adventures, more than 8 moving things at once, music (on the way).
Learn as you go
Click Learn ADAM at the top right of any page for a tutorial on that page, a guided tour, and step-by-step lessons that build complete games with you, from your first rule to a full platformer.
ADAM Lite and ADAM Pro
ADAM Lite is free and makes complete games: everything above, with nothing held back.
ADAM Pro adds more power:
- BOBs: blitter objects, for up to 32 actors instead of 8.
- Big sprites up to 64 × 64 pixels.
- Painting tools: gradient and dither-pattern brushes.
- Pro extras: the Firefly Night example game and a BOBs lesson.
More Pro features are on the way.
What you need
- Windows 10 or 11, 64-bit.
- FS-UAE, the free Amiga emulator, to play your games on your PC: download it from fs-uae.net. Install it and ADAM finds it automatically. If you haven’t got it yet, the Get FS-UAE button on ADAM’s Build page takes you straight there.
- Optional: your own Kickstart ROM. Without one, FS-UAE uses its free AROS replacement.
macOS version coming soon.
Credits
- ADAM © 2026 Polytricity Ltd.
- Interface font: Poppins (SIL Open Font License).
- Pixel font: font8x8 by Daniel Hepper (public domain).
- Music player in your games: ptplayer by Frank Wille (public domain).
- FS-UAE is a separate free program by Frode Solheim and contributors. It is not part of ADAM and isn’t included with it.
| Updated | 2 days ago |
| Published | 4 days ago |
| Status | In development |
| Category | Tool |
| Platforms | Windows, macOS |
| Author | polytricity |
| Tags | 16-bit, Amiga, development, tool |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Download demo
Development log
- ADAM - Video Update of what's in store!2 days ago
- A Terriaria style game cometh..3 days ago
- Update is coming!3 days ago
- ADAM 1.0.1 – FS-UAE built in and what’s coming next3 days ago
- ADAM - MacOS version ready.4 days ago
- ADAM - First Launch4 days ago













Comments
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Just a heads up i will be aiming to get the update done by Friday, since I have been posting progress videos etc... people might be wondering where the features are!
I bought it mainly to support this project and encourage its continued development. One thing I would really love to see, among other improvements, is the option to remove or redesign the loading bar.
I wish you all the best and continued success with the development of this promising project! Keep up the great work!
Great idea!
The Scorpion Engine already offers an impressive range of features, but it also comes with a steeper learning curve and isn't always particularly intuitive.
And that's exactly where I see the greatest potential in your engine! By gradually expanding its features while keeping it intuitive, user-friendly, and accessible, you could create a really compelling alternative.
Helpful tutorials, clear explanations, and built-in guidance would make it even easier for newcomers to get started without feeling overwhelmed.
The key is to add more functionality without sacrificing simplicity.
Exactly what I have been weighing in my head. Not to over-complicate it, but give a good level of control and a wide palette of game design abilities. Let see how the first 6 moths pans out!
ADAM looks like a great tool for making Amiga games! Always nice to see new tools that keep Amiga game development alive. Definitely worth checking out!
Great stuff man!
Some features I would love to see added to ADAM as it develops:
Alright, I will see what can be done. Added to the feature list.
Awesome, much appreciated!
It seems it uses a logic-building approach, similarly to how GDevelop 5 works, is that correct? If so, in terms of ease of use, how much does it compare to GDevelop? And yes, I know GDevelop cannot be used for Amiga games. I mention it because it is also a program that doesn't require coding. It just happens to be my baseline for comparison. I am a huge newbie to game development, so please forgive my ignorance.
I'm just getting started in game developing and I am using GDevelop for my first couple titles for Windows, and be able to create games for the Amiga is something I want to do, but coding eludes me greatly, so something that would allow me to also develop for the Amiga just as "easily" really draws my attention. In fact, my first game was originally intended to be an Amiga game!
P.S: As of writing this comment, I have yet to try the demo, but soon as I get the proper time for it I'll give it a go.
Yes, that's a good comparison. ADAM works the same way as GDevelop's events: each rule is a WHEN (the condition) and a DO (the action), e.g. "WHEN Hero touches Gem, DO add 10 to the score".
Actors get ready-made behaviours too, like a platform player, a chaser or a hopper, much like GDevelop's behaviours.
The difference is that ADAM is deliberately smaller and simpler. There are fewer options, no variables or expressions to learn, and games are single-screen (with up to 10 levels), so it's very beginner friendly. And what you get at the end is a real bootable Amiga disk (.ADF) for an A500/600 or A1200 that runs in an emulator or on real hardware.
When you try the demo, start with the guided tour on the Home page, then load one of the example games and look through each page to see how it's built. Then let me know how it compares for you - I'd love to hear it from a GDevelop user!
Thank you.
Glad to support Robert again, with another of his development programs 😀👍
I totally appreciate your support ☺️ It means a lot - let me know what you make with it!
Will I be able to make JRPG games with this?
Honestly, not yet. ADAM is built for single-screen arcade and platform games right now: things like collect-the-gems, dodge-the-enemies, platformers with levels, and simple shooters. A JRPG needs things ADAM doesn't have yet, such as dialogue boxes, menus, an inventory, turn-based battles and scrolling maps.
I'm adding features all the time, so if there's enough interest in RPG-style tools I'll consider them. Do try the demo to see what it can do today!
Thank you.
I just purchased it 👌
Thank you very much.